qosaroyal.blogg.se

System shock windows wiki
System shock windows wiki













Like System Shock, gameplay consists of first-person combat and exploration.

system shock windows wiki

The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. The game takes place on board a starship in a cyberpunk depiction of 2114. The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Therefore, it's often found in alcoves or other concealed areas.Ī more powerful variety, the Greater Psi Reaver, also exists.Action role-playing, first-person shooter, survival horror The brain is defenseless and cannot move. The Psi Reaver’s brain is physically separate from the “body” - the “body” is a psychic projection of the Psi Reaver’s will. As psychic beings, they are capable of flotation, which is their primary means of movement. A small fleshy sack hangs behind this stalk, and a pair of green eyes sit at the creatures sides. They are squid-like, vaguely jellyfish in appearance, with four tentacle-like appendages dangling from their bulbous flesh-tone body, with a fifth less-developed one in the back, as well as a short eyestalk ending in a green eye. The Psi Reaver projection lacks any humanoid features whatsoever. In order to permanently kill a Psi Reaver, the player must locate and destroy its vulnerable brain stem. Killing only the Psi Reaver’s floating “body” is a temporary measure - when destroyed, this projection will reappear after 30 seconds. Psi Reavers float through the air, mostly keeping their distance from the player, as the rely on ranged psychic attacks.

system shock windows wiki

Psi Reavers are psychic beings and the most advanced and metabolically expensive forms for the Many to produce. These structures project powerful floating Psionic forms. The remains from this process form a structure of nerves and bone, which resemble a brain and spinal column.

system shock windows wiki

When an Annelid Hybrid has mutated enough, its physical body is absorbed by the Many’s biomass. The Psi Reaver represents a final stage in the Annelid’s parasitic life cycle.















System shock windows wiki